TL;DR

By sheer luck, a buggy implementation of the weighted sum ended up providing a more efficient heuristic for pruning the search space.

The code for this post can be found in stage 4.

In the previous post Autobiographical numbers constraints - weighted sum we introduced a constraint based on the weighted sum redundancy:

$N = \sum_{i = 0}^{N-1} i \cdot v_i$

Fact is that the initial implementation of this constraint was buggyâ€¦ but in a good sense, i.e. it was still a valid redundant constraint, only not doing exactly what is was meant to!

 1 sub constraint_weighted_sum ($status) { 2 my$solution = $status->{solution}; 3 my$n        = $solution->@*; 4 my %min_for; 5 for my$i (0 .. $n - 1) { 6 my$slot = $solution->[$i];
7       my $min =$min_for{$i} = min keys$slot->%*;
8       $n -=$min;
9    }
10    my $deleted = 0; 11 for my$i (1 .. $n - 1) { 12 my$slot = $solution->[$i];
13       my $available =$n + $min_for{$i};
14       my $max = int($available / $i); 15 for my$j ($max + 1 ..$n - 1) {
16          $deleted++ if delete$slot->{$j}; 17 } 18 } ## end for my$i (1 .. $n - 1) 19 return$deleted;
20 } ## end sub constraint_weighted_sum ($status)  Line 8 is doubly bugged for our purposes. First of all, itâ€™s not removing occupied slots according to the weighted sum rule, but just by removing the minimum. Which is also a valid constraint (on the total sum, as a matter of fact), just a different heuristic that is generally less aggressive, except for slot 0 of course. Secondly, line 8 acts on variable $n which is also used as the iteration variable in the second loop starting at line 11. Lowering this number means doing less pruning actions (i.e. not doing pruning over the last elements of the array); again, this is not an invalid constraint, just apparently less aggressive.

How does it go?

And yet it goes noticeably better than the correct weighted sum redunant constraint:

$time ./run.sh 03-weighted-sum/ 80 solution => [76,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0] real 0m15.683s user 0m15.652s sys 0m0.012s$ time ./run.sh 04-luckier-sum/ 80
solution => [76,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0]

real	0m8.029s
user	0m8.016s
sys	0m0.004s


Why?

I have a few ideas:

• first of all, solutions all have a big number of zeros, which are not considered in the weighted sum. So this approach is more aggressive with allocations on slot 0, which also turns out to be the right thing;

• avoidance of the last part of the slots array is probably beneficial because these would be anyway tried out as value $0$ in the first place, so thereâ€™s a gain in avoiding the pruning and trying out $0$ in the search phase.

So longâ€¦

Curious about the whole series? Here it is: