TL;DR

How the triangleâ€™s area should be really calculated.

In Area of a triangle I described a way to calculate the area of a triangle with a formula that I â€śderived myselfâ€ť - in the sense that I wanted to solve that problem and used my past maths knowledge. This is what I ended up with:

$S = \frac{ \sqrt{ (\vec{v}\cdot\vec{v})\cdot(\vec{w}\cdot\vec{w}) - (\vec{v}\cdot\vec{w})\cdot(\vec{v}\cdot\vec{w}) } }{2}$

It turns out that the world consistently beats (most of) us, so I found Area of Triangles and Polygons that provides this instead:

$S' = \frac{v_x \cdot w_y - v_y \cdot w_x}{2} \\ S = |S'|$

This is so amazing and superior:

• no square roots, how cool can that be?
• the result is signed, which gives us an idea of whether $\vec{v}$ is on the â€śrightâ€ť or the â€śleftâ€ť of $\vec{w}$, which might come handy.

Awesome! Soâ€¦ code time again (I also played a bit with the inputs to cut one line out):

sub triangle_area {
my ($v_x,$v_y) = ($_[1][0] -$_[0][0], $_[1][1] -$_[0][1]);
my ($w_x,$w_y) = ($_[2][0] -$_[0][0], $_[2][1] -$_[0][1]);
return ($v_x *$w_y - $v_y *$w_x) / 2;
}


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