A polygonal topology for mininet.

I’m studying a course about Software Defined Networking and I’m enjoying mininet to do the lab sessions:

Mininet creates a realistic virtual network, running real kernel, switch and application code, on a single machine (VM, cloud or native), in seconds, with a single command.

It’s easy to create different topologies (e.g. a linear arrangement of switches, or a tree) and it’s also easy to add more topologies. Here, we’re talking about adding a loopy topology that implements a polygon.

Consider the following

from mininet.topo import Topo

class Polygon(Topo):
    def __init__(self, n = 3, **kwargs):
        super(Polygon, self).__init__(**kwargs)

        first_switch = None
        last_switch  = None
        for i in range(n):
            s = self.addSwitch('s' + str(i + 1))
            h = self.addHost('h' + str(i + 1))
            self.addLink(s, h)
            if last_switch:
                self.addLink(last_switch, s)
                first_switch = s
            last_switch = s

        # close the loop if it makes sense...
        if n > 2:
            self.addLink(last_switch, first_switch)

topos = { 'polygon': ( lambda *args, **kwargs: Polygon(*args, **kwargs) ) }

The implementation is nearly straightforward, although it contains something that I didn’t find elsewhere and that took me some time to create, because I’m not much fluent in Python:

topos = { 'polygon': ( lambda *args, **kwargs: Polygon(*args, **kwargs) ) }

This last line adds the polygon topology so that it can then be retrieved while calling the mininet executable:

$ sudo mn --custom /path/to/ --topo polygon ...

What took me time is how to pass optional parameters to the lambda function. In hindsight, I should have looked for lambda immediately, as this has more to do with Python than with mininet; in reality, though, I wasted time under the (wrong) assumption that there has to be an example to do this somewhere in internet.

Well… today there is one such example 😎

Stay safe!