# ETOOBUSY š minimal blogging for the impatient

# Iterator-based implementation of Permutations

**TL;DR**

An

iterator-basedimplementation of Permutations with Heapās Algorithm. You saw it coming.

As *implicitly* promised, we will leverage our *iterative
implementation* to get an *iterator-based* implementation.

# Starting from the iterative implementation

This is where we left in Permutations with Heapās Algorithm:

```
sub permutations {
my @indexes = 0 .. $#_;
my @stack = (0) x @indexes;
output(@_[@indexes]);
my $sp = 0;
while ($sp < @indexes) {
if ($stack[$sp] < $sp) {
my $other = $sp % 2 ? $stack[$sp] : 0;
@indexes[$sp, $other] = @indexes[$other, $sp];
output(@_[@indexes]);
$stack[$sp]++;
$sp = 0;
}
else {
$stack[$sp++] = 0;
}
}
}
```

We will turn this into an iterator-based implementation, which means
that we will have a function that returns *another* function, that will
provide us a new permutation each time it is called, until they have
been all emitted.

One little thorn in the side is the fact that `output`

is called in two
different places, one over the very first arrangement, then during the
loop. This forces us to treat the āinitial stateā as something special,
i.e. skip all computations for the first call to the sub and then
consider the stuff in the `while`

loop from the second call on.

Another observation that comes to our help is that the placement of the
call to `output`

*inside* the loop can be moved a little ahead, like
this:

```
sub permutations {
my @indexes = 0 .. $#_;
my @stack = (0) x @indexes;
output(@_[@indexes]);
my $sp = 0;
while ($sp < @indexes) {
if ($stack[$sp] < $sp) {
my $other = $sp % 2 ? $stack[$sp] : 0;
@indexes[$sp, $other] = @indexes[$other, $sp];
$stack[$sp]++;
$sp = 0;
output(@_[@indexes]);
}
else {
$stack[$sp++] = 0;
}
}
}
```

In this way, it becomes the *last* statement in its branch of the `if`

condition, which will come handy later.

# Turning into an iterator

The generic structure of our *iterator factory* function is the
following:

```
sub iterator_creation_factory_function {
# declaration and initialization of state-tracking variables
return sub { # this is the actual iterator
# move the state on to the next step
# return the proper value for the current state
};
}
```

In our iterative implementation, variables `@indexes`

, `@stack`

, `$sp`

,
and `@_`

too are all part of the *state*, hence they need to be declared
outside the iterator, so that they will be *closed* by the iterator
function.

Additionally, we have to take care of the `@_`

variable here, because we
cannot āseeā the `@_`

of the factory *inside* the itertor (because the
iterator is a function with *its own* `@_`

). Hence, weāll change the
interface to take a reference to an array in parameters passed as either
hash or hash reference:

```
sub permutations_iterator {
my %args = (@_ && ref($_[0])) ? %{$_[0]} : @_;
my $items = $args{items} || die "invalid or missing parameter 'items'";
my $filter = $args{filter} || sub { wantarray ? @_ : [@_] };
my @indexes = 0 .. $#$items;
my @stack = (0) x @indexes;
my $sp = undef;
return sub { ... }
}
```

While weāre at it, we also support a `filter`

function that will be
passed the permutation as input, and whose output will be returned by
our iterator.

Note that we explicitly set `$sp`

to start as `undef`

. This will let us
distinguish the *very first call* from the other ones, as we saw that we
need to do this. Hence, in our first call we will just set `$sp`

to the
*real* initialization value, and skip everything the `while`

would
normally do:

```
sub permutations_iterator {
my %args = (@_ && ref($_[0])) ? %{$_[0]} : @_;
my $items = $args{items} || die "invalid or missing parameter 'items'";
my $filter = $args{filter} || sub { wantarray ? @_ : [@_] };
my @indexes = 0 .. $#$items;
my @stack = (0) x @indexes;
my $sp = undef;
return sub {
if (! defined $sp) { $sp = 0 }
else { ... }
return $filter->(@{$items}[@indexes]) if $sp < @indexes;
return;
}
}
```

As anticipated, the iterator will return the output of calling the
`$filter`

function over the current arrangement of the data, or
*nothing* if we got past the last permutation.

We can now take a look at whatās executed from the second iterator call
on, that is our adaptation of the `while`

loop in the original iterative
implementation. The key here is that we have to enter the loop, but only
execute as much work as to get to the right state for generating the
needed output and then exit the loop:

```
sub permutations_iterator {
my %args = (@_ && ref($_[0])) ? %{$_[0]} : @_;
my $items = $args{items} || die "invalid or missing parameter 'items'";
my $filter = $args{filter} || sub { wantarray ? @_ : [@_] };
my @indexes = 0 .. $#$items;
my @stack = (0) x @indexes;
my $sp = undef;
return sub {
if (! defined $sp) { $sp = 0 }
else {
while ($sp < @indexes) {
if ($stack[$sp] < $sp) {
my $other = $sp % 2 ? $stack[$sp] : 0;
@indexes[$sp, $other] = @indexes[$other, $sp];
$stack[$sp]++;
$sp = 0;
last;
}
else {
$stack[$sp++] = 0;
}
}
}
return $filter->(@{$items}[@indexes]) if $sp < @indexes;
return;
}
}
```

Itās now clear *why* it was so useful to move the call to `output`

to
be the *last* statement in the blockā¦ in this way we can substitute it
with a literal `last`

and exit the loop exactly when we need to provide
an output.

Thanks to the *closure* mechanism, the next time the iterator is called,
it will enter the `while`

loop just as if it never exited itā¦
allowing us to reach the following state, then the next one, etc. until
the last one.

# Letās put it to work

A little example of using our iterator-based implementation:

```
my $it = permutations_iterator(
items => [ qw< howdy you all > ],
filter => sub { join ' ', @_ },
);
while (my $message = $it->()) { say $message }
```

Nowā¦ letās run it:

```
howdy you all
you howdy all
all howdy you
howdy all you
you all howdy
all you howdy
```

It works! The good thing is that we can stop when we want, e.g. consider the following arrangement that will cease to look for new permutations as soon as we reach a lexicographically ordered one:

```
my @items = qw< howdy you all >;
my $sorted = join ',', sort { $a cmp $b } @items;
my $it = permutations_iterator(
items => \@items,
filter => sub {
my $candidate = join ',', @_;
say $candidate;
return 1 unless $candidate eq $sorted;
say "---> found, stopping here";
return 0;
}
);
1 while $it->();
```

When we run it, we can appreciate the fact that we donāt have to go through all permutations:

```
howdy,you,all
you,howdy,all
all,howdy,you
---> found, stopping here
```

# The inevitable endingā¦

ā¦ is that this function ended up in cglib, inside Permutations.pm š

Stay safe!

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